Sunday, January 27, 2013

Lighthalzen Arrives in Classic Ragnarok Online



    Gravity Interactive has announced a major town update for Classic Ragnarok Online. Lighthalzen, originally introduced to International Ragnarok Online, will now be available on the new Pre-Renewal Classic server. In addition to new quests, the update also unlocks homunculus companion monsters for Alchemist class characters, and the mysterious Somatology Laboratory dungeon below Lighthalzen.
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    Airship routes to the city-state of Lighthalzen have opened up and adventurers from around Rune Midgard have journeyed over long distances to discover what this seemingly peaceful town has to offer. Established by the powerful Rekenber Corporation, the city-state of Lighthalzen grew from a simple mountain village to a prosperous metropolis. Though they have brought great wealth to the town, visitors whisper of dark experiments taking place behind the clean fa?ade of the Rekenber headquarters. Players will have their hands full if they attempt to unravel the mystery.

    This update allows for Alchemists to create Homunculi, user-programmable monsters that will fight on the side of their creators. There are four different kinds of homunculi, each with their own special skills and specialty. These helpful new creatures are much more than pets. Ragnarok Online2 Zeny

   "With the highly requested Lighthalzen expansion on Classic we are giving the opportunity for players to experience more high level content" says iRO lead producer Jason Heimdallr Koerperich. "Quests, Homunculi and our Jump Start event make this a big content update for Classic!"

   The Jump Start event is a two week event designed to help level new characters up to level 50. This event will help iRO fans get over the difficult early-game "hump" by reducing the amount of EXP required to level-up character and job levels from 1-50 by half. Ragnarok can be a very challenging game at the beginning, especially for its unique support class characters.
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Wednesday, January 16, 2013

How RuneScape's Evolution of Combat changed my game


 
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      RuneScape has long been a favourite of mine, but I have to admit to being more of an explorer than anything. Combat was always sort of sluggish and tedious. It just wasn't very exciting. I see so many comments from players who AFK, watch television, or play a second game while simultaneously grinding in RuneScape. Luckily RuneScape is a living, breathing, open MMO that comes from the olden times of MMOs but still adds on new bits of design and updated systems. There aren't many other MMOs that are updated as often as RuneScape, and hardly any of them provides as much to do.

      Along comes The Evolution of Combat. Jagex has called it the biggest thing to happen to RuneScape, probably ever, and after playing with it for a few day, I tend to agree. What does it change, though, and why do I enjoy it so much? Let me tell you.(2)


    The most obvious change in The Evolution of Combat is how a player interacts with the game. Before the changes, a player would find an enemy, click on it, and watch as the battle worked itself out. There'd be an occasional special button press, but overall, combat for me was always very boring and not dynamic in any way.

    The best way to describe the issue is to paraphrase what Jagex has said about the new system. Essentially, the developers want players to be more concerned with choosing the right skills at the right time, firing off combos, and keeping an eye out for enemy weaknesses. Before the patch, players had to be more concerned with navigating the UI. I remember battles during which it was easier to just kill slightly easier mobs because it was too tedious to have to click around to fight difficult mobs efficiently. The honest truth is that I didn't care enough about destroying mobs to work through my boredom with the old UI. I normally ended up completing the quest and going off to explore or to do something much more fun.  Buy RS/Runescape Gold


   The key feature in this combat change is the new hot bar. It might sound funny for non-RuneScape players to hear that the game's new hot bar -- a staple in other MMOs -- is one of the most exciting features of the new patch. This new hot bar is not just a place to link abilities; it can actually hold pretty much anything. You can place a weapon in it and switch between weapons, you might put a potion in it for quick use during battle, or you can use the hot bar to help you work quickly through skill grinds and crafting. The best way to describe it is as a short cut bar for almost anything, not just abilities and spells.

   Combat now flows because of this hot bar. I actually pay attention to what I am doing, even when I am fighting something that would normally provide next to no challenge. Players now build up adrenaline as they fight, and this adrenaline provides fuel for more powerful attacks. I might attack a monster using some basic attacks, and at 50% adrenaline, I will hit the mob with a special attack and then later finish him off with a very powerful and wonderfully animated finishing move that requires a full adrenaline bar. I like the fact that adrenaline is the same for every type of ability, be it magic, melee, or ranged.

    It's possible that the combat seems so dramatically different because it is new. It's very possible that my lack of combat experience in RuneScape has made these combat changes even more spectacular, but all I know is that I care about combat now. My character flows more, and the animations have been reworked, along with all of the weapons, to make for a much more satisfying experience.  RS cheap

   The hot bar also gives me the ability to try out different abilities during a fight, sometimes resulting in awesome effects. Thanks to the new dual-wielding ability, I can have a sword in one hand and a crossbow in the other and then shoot a magical spell at my enemy. Poking around the interface to have access to all of these abilities was an exercise in frustration before, but now it feels chaotic -- the good kind of chaotic. I am now taking down creatures that I didn't think I could before mainly because I have speedier access to my abilities, plus the system to identify a creature's weaknesses is easier than ever. If I need to, I can target a creature and the game will tell me what it's weak against. I equip the appropriate weapon and go a-slaughtering.

   The new animations are really over the top as well. Finishing and combo moves can be huge and well worth saving adrenaline for. I tend to try a little bit of everything unless I am being overwhelmed and have found that I would rather use a mixed bag of effects instead of searching for the most efficient method of destroying something. I like to play with fire, I guess, while other players simply want to burn down the mob as quickly as possible. There are even new damage "splats" that better show critical hits. Honestly, I'm not one to worry about such things. If I am dying, I run away. If I am killing something, I just keep attacking until it's dead. For those players who worry about perfecting the art of DPS, though, the new on-screen information will be very helpful.


   I'm leaving quite a bit out of the new combat update, but you can also watch the embedded video for some more explanations. For me, this new update really has changed everything. It's made combat something worth doing. As I mentioned before, RuneScape was less about combat and more about exploring, questing, crafting, making money, and generally existing within a very real virtual world. Now, however, I find that I am actually pursuing tougher and tougher enemies, checking on the weaknesses that will help me bring them down, and attacking them until nothing is left but a few bones on the ground.


Tuesday, January 8, 2013

One Shots: Cleared for take off





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     Virtual animals exist to serve us as transportation, neutral landscape scenery, or the occasional target practice. Here at One Shots, we encourage the additional practice of harvesting as many virtual livers from them as possible on the off-chance that a quest-giver demands them.  buy or sell GW2 items

     Reader John sent in this inspiring screenshot of a new friend he made in Star Wars: The Old Republic: "While Alderaan may be long and perhaps arduous as a planet, it has some absolutely gorgeous sights, and flying on the strange manta-ray beasts that carry you from base to base can be a wonderful experience."

    What other wonderful experiences exist after the jump? If you scroll past this post without clicking, you'll be driven mad with always wondering.