Sunday, February 24, 2013

Security Awareness Month 2013




As part of Year of the Snake, we are dedicating the month of February to security awareness. The Internet is an integral part of our lives, and as we create more and more accounts and store our personal information on servers all over the world, it’s important to consider how we can keep that information private.

Nexon continuously strives to improve account security so you can worry less about the details and more about experiencing everything MapleStory has to offer, but the first and most important step in account security starts with you. You can help improve the security of your account by following some simple steps:

1. Create a complicated but memorable password.

A password is the key to your account, and it shouldn't be easy for a person or a computer to guess. Don’t rely on words from the dictionary, personal information like birthdays, addresses, etc., or common sequences like 123456789 or 000000000. A long password with a mixture of numbers, letters, and special characters is ideal.

2. Update your password and Personal Identification Code (PIC) frequently.

The general rule of thumb is to change your password every three months. Never reuse or share a password across multiple accounts or the compromise of one account could lead to another. The PIC is the second line of defense against unauthorized logins, and it should be treated like a second password.

3. Do not share your account information with anybody.

The easiest way to get your account stolen is to share your account information. Whether it’s with a friend or a complete stranger, sharing account information can lead to account theft. No matter how much you trust someone, you should never share your account information.  MapleStory Mesos

4. Game Masters (GMs) will never ask for your personal information, including your password and PIC.

A GM will never threaten you or ask for your personal information. Malicious users sometimes impersonate GMs in order to try and steal an account. If you ever encounter a GM that asks for your personal information or threatens you in any way, block him or her immediately.

5. Know our official domain: Nexon.net.

MapleStory's official website is maplestory.nexon.net on the Nexon.net domain. Consider all websites outside of the Nexon.net domain unofficial. If you see a website that promises NX, items, mesos, or Maple Points, it’s most likely a scam. If you come across something that sounds too good to be true, it probably is!

MapleStory has a list of official affiliate websites here . Please keep these guidelines in mind when creating accounts on affiliated websites.

Wednesday, February 6, 2013

The Brink Of Extinction Is A Grandmaster Level Quest


 
The Brink of Extinction is a Grandmaster level quest that concludes the TzHaar storyline. It is considered to be one of the most challenging quests in all of RuneScape, with extremely difficult combat and skill requirements matching the highest in the game. Speak to TzHaar-Mej-Ak or TzHaar-Mej-Jeh in the main plaza of TzHaar City. They will inform you that the TzHaar race is dying, because only Ga'al, which do not inherit the memories of their ancestors, are hatching from the eggs. Mej-Ak and Mej-Jeh wish you to take more Ga'al to theElder Kiln to infuse them with the memories held in a dead TzHaar's TokKul, as you did before withGa'al-Xox. Specifically, they wish you to resurrect some of the greatest champions in TzHaar history so that they can live again. While understanding your reluctance to do it in regards to Xox's torture, they will ask you to do it anyway, for the Ga'al are just abominations and the TzHaar is on the brink of extinction.

Mej-Ak suggests TzHaar-Mej-Gek, one of the wisest and most powerful magicians in TzHaar history, and Mej-Jeh suggests TzHaar-Ket-Teg and TzHaar-Xil-Kal, excellent guard and hunter and formidable in the Fight Pits. They give you a communication orb to find the TokKul of the three named champions, and ask you to also round up three Ga'al wandering around the city and send them to the main plaza. sell cheap runescape gold

TokHaar-Hok has no weakness, but players are advised to use melee and/or magic during this battle, as ranged armour is weak to his melee attacks as well as those of the TokHaar monsters he summons. Ice spells will keep him stunned through the fight however, so consider these. A melee weapon, particularly a crush weapon like thesaradomin sword or chaotic maul, is best for defeating the TokHaar-Tok-Xil that spawns, which is able to deal rapid damage with its ranged attacks.

With regards to equipment, bring the best you have available for your combat style(s). Players may prefer using a two-handed weapon, such as a godsword or staff, over a shield, but a shield will help players who have difficulty surviving the battle. Consider a crush melee setup until the Xil is dead, then switch to an ice mage setup for the rest of the fight.

At the beginning of the fight, you will only have to deal with TokHaar-Hok. Ga'al-Xox will also fight, attacking TokHaar-Hok with ranged, but he will not deal very much damage throughout the fight. Keep an eye on the floor to ensure that you don't stand on a section that is heating up, and be careful not to accidentally attack any other monsters with a stunning ability, or TokHaar-Hok may heal himself. sell cheap runescape gold

Before long, TokHaar-Hok will summon a level 184 TokHaar-Tok-Xil, which will attack you with Ranged. This monster should be defeated quickly, as its consistent hits of 1000 or more damage can easily stack up over a short time. If the first TokHaar-Tok-Xil is left alive, TokHarr-Hok will summon more of them (up to four, depending how long you leave them alive), resulting in a very heavy drain on food and extraordinary difficulty in finishing the battle. Acrush melee weapon is best, though any melee weapon will do. If you have no choice but to use mage, stand directly beside it, which will force it to use melee attacks too, thus lowering his damage dealt to you. Do not attempt to change to the protect from range/deflect range curse as TokHaar-Hok will consistently hit 6,000 to 7,000 or higher. After you've killed the TokHaar-Tok-Xil, TokKaar-Hok will eventually begin summoning level 180TokHaar-Ket Champions as well, but these should be ignored, as their melee attacks are weakened by your prayer. They can, however, drain your prayer, so keep an eye on your prayer points and restore them as necessary.
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Sunday, January 27, 2013

Lighthalzen Arrives in Classic Ragnarok Online



    Gravity Interactive has announced a major town update for Classic Ragnarok Online. Lighthalzen, originally introduced to International Ragnarok Online, will now be available on the new Pre-Renewal Classic server. In addition to new quests, the update also unlocks homunculus companion monsters for Alchemist class characters, and the mysterious Somatology Laboratory dungeon below Lighthalzen.
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    Airship routes to the city-state of Lighthalzen have opened up and adventurers from around Rune Midgard have journeyed over long distances to discover what this seemingly peaceful town has to offer. Established by the powerful Rekenber Corporation, the city-state of Lighthalzen grew from a simple mountain village to a prosperous metropolis. Though they have brought great wealth to the town, visitors whisper of dark experiments taking place behind the clean fa?ade of the Rekenber headquarters. Players will have their hands full if they attempt to unravel the mystery.

    This update allows for Alchemists to create Homunculi, user-programmable monsters that will fight on the side of their creators. There are four different kinds of homunculi, each with their own special skills and specialty. These helpful new creatures are much more than pets. Ragnarok Online2 Zeny

   "With the highly requested Lighthalzen expansion on Classic we are giving the opportunity for players to experience more high level content" says iRO lead producer Jason Heimdallr Koerperich. "Quests, Homunculi and our Jump Start event make this a big content update for Classic!"

   The Jump Start event is a two week event designed to help level new characters up to level 50. This event will help iRO fans get over the difficult early-game "hump" by reducing the amount of EXP required to level-up character and job levels from 1-50 by half. Ragnarok can be a very challenging game at the beginning, especially for its unique support class characters.
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Wednesday, January 16, 2013

How RuneScape's Evolution of Combat changed my game


 
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      RuneScape has long been a favourite of mine, but I have to admit to being more of an explorer than anything. Combat was always sort of sluggish and tedious. It just wasn't very exciting. I see so many comments from players who AFK, watch television, or play a second game while simultaneously grinding in RuneScape. Luckily RuneScape is a living, breathing, open MMO that comes from the olden times of MMOs but still adds on new bits of design and updated systems. There aren't many other MMOs that are updated as often as RuneScape, and hardly any of them provides as much to do.

      Along comes The Evolution of Combat. Jagex has called it the biggest thing to happen to RuneScape, probably ever, and after playing with it for a few day, I tend to agree. What does it change, though, and why do I enjoy it so much? Let me tell you.(2)


    The most obvious change in The Evolution of Combat is how a player interacts with the game. Before the changes, a player would find an enemy, click on it, and watch as the battle worked itself out. There'd be an occasional special button press, but overall, combat for me was always very boring and not dynamic in any way.

    The best way to describe the issue is to paraphrase what Jagex has said about the new system. Essentially, the developers want players to be more concerned with choosing the right skills at the right time, firing off combos, and keeping an eye out for enemy weaknesses. Before the patch, players had to be more concerned with navigating the UI. I remember battles during which it was easier to just kill slightly easier mobs because it was too tedious to have to click around to fight difficult mobs efficiently. The honest truth is that I didn't care enough about destroying mobs to work through my boredom with the old UI. I normally ended up completing the quest and going off to explore or to do something much more fun.  Buy RS/Runescape Gold


   The key feature in this combat change is the new hot bar. It might sound funny for non-RuneScape players to hear that the game's new hot bar -- a staple in other MMOs -- is one of the most exciting features of the new patch. This new hot bar is not just a place to link abilities; it can actually hold pretty much anything. You can place a weapon in it and switch between weapons, you might put a potion in it for quick use during battle, or you can use the hot bar to help you work quickly through skill grinds and crafting. The best way to describe it is as a short cut bar for almost anything, not just abilities and spells.

   Combat now flows because of this hot bar. I actually pay attention to what I am doing, even when I am fighting something that would normally provide next to no challenge. Players now build up adrenaline as they fight, and this adrenaline provides fuel for more powerful attacks. I might attack a monster using some basic attacks, and at 50% adrenaline, I will hit the mob with a special attack and then later finish him off with a very powerful and wonderfully animated finishing move that requires a full adrenaline bar. I like the fact that adrenaline is the same for every type of ability, be it magic, melee, or ranged.

    It's possible that the combat seems so dramatically different because it is new. It's very possible that my lack of combat experience in RuneScape has made these combat changes even more spectacular, but all I know is that I care about combat now. My character flows more, and the animations have been reworked, along with all of the weapons, to make for a much more satisfying experience.  RS cheap

   The hot bar also gives me the ability to try out different abilities during a fight, sometimes resulting in awesome effects. Thanks to the new dual-wielding ability, I can have a sword in one hand and a crossbow in the other and then shoot a magical spell at my enemy. Poking around the interface to have access to all of these abilities was an exercise in frustration before, but now it feels chaotic -- the good kind of chaotic. I am now taking down creatures that I didn't think I could before mainly because I have speedier access to my abilities, plus the system to identify a creature's weaknesses is easier than ever. If I need to, I can target a creature and the game will tell me what it's weak against. I equip the appropriate weapon and go a-slaughtering.

   The new animations are really over the top as well. Finishing and combo moves can be huge and well worth saving adrenaline for. I tend to try a little bit of everything unless I am being overwhelmed and have found that I would rather use a mixed bag of effects instead of searching for the most efficient method of destroying something. I like to play with fire, I guess, while other players simply want to burn down the mob as quickly as possible. There are even new damage "splats" that better show critical hits. Honestly, I'm not one to worry about such things. If I am dying, I run away. If I am killing something, I just keep attacking until it's dead. For those players who worry about perfecting the art of DPS, though, the new on-screen information will be very helpful.


   I'm leaving quite a bit out of the new combat update, but you can also watch the embedded video for some more explanations. For me, this new update really has changed everything. It's made combat something worth doing. As I mentioned before, RuneScape was less about combat and more about exploring, questing, crafting, making money, and generally existing within a very real virtual world. Now, however, I find that I am actually pursuing tougher and tougher enemies, checking on the weaknesses that will help me bring them down, and attacking them until nothing is left but a few bones on the ground.


Tuesday, January 8, 2013

One Shots: Cleared for take off





     Screenshots, EVE Online, Culture, Guild Wars 2, One Shots, The Secret World, Star Wars: The Old Republic, Miscellaneous(1)




     Virtual animals exist to serve us as transportation, neutral landscape scenery, or the occasional target practice. Here at One Shots, we encourage the additional practice of harvesting as many virtual livers from them as possible on the off-chance that a quest-giver demands them.  buy or sell GW2 items

     Reader John sent in this inspiring screenshot of a new friend he made in Star Wars: The Old Republic: "While Alderaan may be long and perhaps arduous as a planet, it has some absolutely gorgeous sights, and flying on the strange manta-ray beasts that carry you from base to base can be a wonderful experience."

    What other wonderful experiences exist after the jump? If you scroll past this post without clicking, you'll be driven mad with always wondering.